Creecher Virpio wrote:ITT: people who have no idea how triage works.
Combat triage is the most fun I'v ever had in eve online, there is an immense amount of pressure. its your job to keep the fleet alive, as well as yourself. You are 100% cut off as soon as you hit that triage button. It's up to you and your refitting abilities, capacitor management, situational awareness (oh ****, slippery pete fleet, better fit some kin/therm) what drug will you pop? Will they have high dps or are you taking neut pressure? BLUE PILL/EXILE OR MINDFLOOD) theyre switiching to me now! time to go max tank! theyre only doing around 35k dps, so i can hold with some moderate overheating, hopefully till i coast out. shoot, they just brought 4+ dreads. rip triage fc.
what will it be like with no refitting?
stupid simple. jump in with 2 adaptives/2 enams, and the rest cap mods.(this is the typical sweet spot with cap/tank) time to go into triage. maybe you knew they were bringing petes, or a t3 fleet? good, you mitigate that with a kin and therm hardener. oh someone came the third party in some other fleet comp? damn, now theyre doing more than 15k dps, so im going to die. oh 2 dreads even though the fleet is leaving me alone? nothing i can do but die.
so much more fun huh? nope. boring, now im just another f1-4 monkey applying reps and hoping the situation doesnt change, cause im stuck in place.
we're slowcats(remote repping combat carriers) and supers op? yes. but, you fixed that. having more supers no longer adds to the safety of the group. now its a matter of who chew through each others supply of fax machines.
so, you've solved the wrecking ball problem. now they have to used vulnerable logistics ships that do not add strength to each other, unless you're trying to wipe the dps off the field first.
but you aren't stopping there. You want to remove one of the last abilities that an individual pilot can truly make a difference with if he has the skill. combat refitting when you are getting primaried by a 75 man fleet is not easy, despite what some people think. You took the same approach to jump mechanics. you nerfed the range, and then also nerfed the rate at which you could travel. this made many players unhappy. you cut the legs off of capitals, and then cut their arms off as well. You could've just done one, and then if it wasn't what you wanted, you couldve added the other portion in as well. (granted, I was not finished my capital train before the phoebe jump changes were deployed)
CCP, please reconsider removing combat refitting from fax machines and dreads, or at least wait and see if what you are intending to force onto capital fights happens without removing combat refitting. This is one of the last Place's that true player skills can shine, and eve online would be a much much poorer experience for everyone with its removal.